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Reso DnB Masterclass Series

Reso DnB Masterclass Series

Product information "Reso DnB Masterclass Series"

The complete Masterclass series from Reso, including his Beats, Bass and Melodies & FX DnB Courses. In this bundle, you'll be guided through how he constructs heavy drums, neuro bass and classic melodic elements & atmospheric FX. There are Logic projects and templates, to allow hands-on inspection or to use as a starting point for your own DnB tracks, plus an assortment of additional materials, including instrument presets, loops and oneshots. See the individual course pages for more details.

Drum & Bass Beats Masterclass

Course Contents

Reso introduces you to the course, and then plays through the rolling DnB that will be constructed in the upcoming tutorials.

Module 1 - Intro and Beat

This video walks you through the template that comes with the course, with audio and instrument channels, FX busses and a sidechain channel.

Module 2 - Template

In this lesson, the kick drum is created by bouncing down a live-sounding sample, re-pitching it, and processing it with distortion and an enveloper.

Module 3 - Kick Drum

Module 4 - Adding FM to the Kick

This module walks you through the creation of the gritty snare drum, and a secondary snare. Both are made by re-pitching and distorting an acoustic drum kit sample.

Module 5 - Snare

Reso begins to arrange the beat, showing his methods to create a live sounding programmed beat, with varying velocities and ghost notes employed to create a more intricate groove.

Module 6 - Arrangement Part 1

In this video, the high end elements including the shaker and hi hats are added to the beat. Reso once again programs the velocity of the shakers and hats to create movement.

Module 7 - Shaker and Hat

In this video, a tambourine and a crash are added to flesh out the beat. Both are side chained to allow the kick and snare to cut through.

Module 8 - Tambourine and Crash

Reso shows you how he programs different patterns, with some extra added hat and ride sounds to add variation to different sections.

Module 9 - Arrangement Part 2

Moving on to the mixer section, this video shows some of the routing, and the processing that's applied to the drums bus.

Module 10 - Main Drums Bus

Reso continues to mix the drums, adding parallel compression to gel the different parts together and add some real dirt to the beat.

Module 11 - Parallel Compression Bus

This module looks at the reverb bus, which uses Logic's Space Designer. Reso also adds different EQ settings to the mid and sides to widen the reverb.

Module 12 - Reverb Return

In this video, the beat is checked in mono, and an adaptive limiter is added to leave suitable headroom.

Module 13 - Final Checks and Comments

Reso concludes the course with one last look at the levels of the busses.

Module 14 - Outro

Reso DnB Bass Masterclass

Course Contents

Reso creates the first bass sound with Alchemy, combining multiple vintage sawtooths and adding various modulated filters.

Neuro Reece Bass Sound Design

Effects are added to the Reece, both within Alchemy and on the channel strip.

Processing the Reece Bass

Reso shows a simple trick for creating an alternative Reece, with a variation in timbre.

Creating a Second Reece

Making a Sub Bass

The Reece is resampled and imported into EXS to make an additional bass track, with further variations in movement and colour.

Resampling the Reece

A seriously heavy bass sound is designed in Alchemy using a combination of sine waves, noise and applied waveshaping, complete with mod wheel assignments for added performance expression.

Designing the Noisy Bass

A quick variation on the Noisy Bass is made with some added tremolo and other minor tweaks.

Noisy Bass Variation

The Noisy Bass is resampled in EXS24, with some cutoff modulation applied during resampling for some serious extra movement!

Resampled Noisy Bass

Creating the Wub Bass

Reso creates a 4-bar phrase of call and response between the different bass sounds, by drawing and playing in parts, then editing notes and adding automation.

Bass Sequencing Part 1

Having now made a 32-bar bass arrangement using the same techniques from the previous module, Reso explains any points of interest and additional tips for keeping the interest going.

Bass Sequencing Part 2

The basses are sent to a buss channel and processed with EQ and various compressors, to allow space in the mix and sort the dynamics.

Bass Buss Processing Part 1

A secondary auxiliary buss is created for adding space and character to the bass, which is then processed and mixed.

Bass Buss Processing Part 2

Some final tips from Reso on mixing, arranging and composition.

Mod 14 - Final Mixing Tips

DnB Melodies & FX Masterclass

Course Contents

In this module, Reso takes you through his techniques for structuring an intro and build up, showing how existing and new drums are processed and arranged, to lay down the foundations for the start of the track.

Lesson 1 - Course Intro
Lesson 2 - Intro Drums 1
Lesson 3 - Intro Drums 2
Lesson 4 - New Percussion & Booms
Lesson 5 - Cymbals

Reso continues to explore the introduction, showing how the main bass grooves from the drops are slowly introduced into the arrangement, to create an exciting build up and intimate at themes that develop fully later on.

Lesson 1 - Intro Bass 1
Lesson 2 - Intro Bass 2
Lesson 3 - Intro Bass 3

The first of the melodic modules, where Reso shows how brass elements and an arpeggiated synth are conceived, then used to embellish the drums and bass with musical parts to heighten tension and create a harmonious build up.

Lesson 1 - Brass
Lesson 2 - Arp Synth
Lesson 3 - Arp Synth Layers
Lesson 4 - Chord Stab

Reso explains how the FX that punctuate the intro and drop are created, either from samples or synthesisers, processed with a number of effects, to produce impacts, risers and fillers, to add to the drama and fill out the arrangement.

Lesson 1 - Impacts and Risers
Lesson 2 - Atmos and Builds

More techniques for sequencing, editing and processing parts in the arrangement, to create energy, variation and interest, as well as some tips on producing a rough master for playing out.

Lesson 1 - Final Edits
Lesson 2 - Mastering