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Bundle - Maschine MKII Complete Courses Collection

Bundle - Maschine MKII Complete Courses Collection

Product information "Bundle - Maschine MKII Complete Courses Collection"

After this massive 20-hour tutorial package, you’ll find yourself knowing Maschine inside and out, having learned every aspect of the software and hardware, been shown numerous examples of track production and even had lessons on music theory. So whether you’re a complete beginner or have a fair bit of experience already, our expert tutors will provide you with an abundance of production knowledge to help advance your music making skills to a professional level.

genres: Drum & Bass
skills: Complete Guide
software: Maschine

House Production with Maschine

Course Contents

In this lesson, which is the free sample from the course, Rob shows how the beats are made, by programming in the main and secondary drums as well as some FX, all of which is done either in step mode or by recording in parts, and then editing and processing individual sounds and the entire drums group with various effects.

Module 1 - Creating the Beats

This lesson shows how all of the melodic parts in the track are conceived, those being the bassline, main chords, other lead sounds and strings. The fundamental theory behind parts is explained, outlining how each one fits with the other sounds in the song, and the overall resulting harmony. Then, once the patterns have been created, Rob jams with them to show how the arrangement could be constructed.

Module 2 - Creating the Melodic Parts

This lesson shows how a large vocal sample can be chopped, sliced, edited and rearranged to form a variety of different vocal patterns for a track, either as prominent main elements or subtler accompaniments.

Module 3 - Creating the Vocal Parts

This lesson shows how to arrange a track from the elements created so far on the course, at first laying down the basic structure and then going in and fine tuning sections, to add smaller edits and variations, parameter automation and so on.

Module 4 - Arranging the Track

This lesson runs through the finished arrangement, explaining how parts have been developed and tweaked, and the processing used on individual sounds, groups and the master, in order to polish and hone the final mix.

Module 5 - The Final Mix

Complete Guide to Maschine MKII by Rob Jones

Course Contents

This movie provides an overview of Maschine, explaining how the software and hardware work and demonstrating all of the main features. This is done in the context of a completed project, from the final module on the course, as well as showing how a project can get up and running with the hardware in no time at all. The lesson is intended as a quick guide to everything, whilst the remainder of the course then goes through each of these things and much more, slowly and in greater detail.

Module 1 - Introduction to Maschine

This module starts to teach you how different patterns can be created, predominantly by playing in events with the hardware pads. Then, there is a guide to some important editing operations, including examples of automatic and manual quantizing and adjusting velocity values.

Module 2 - Pattern Creation I

This module looks at the individual parts that make up each group, which are the 16 sound slots that can be played using Maschine's pads. These are often single samples, as you find in Maschine's factory kits, but can also be any instrument or plug-in you choose. However, this lesson focuses on adding and editing samples, so you can see how to create your own group from scratch.

Module 3 - Sound Slots

This module teaches the various pad modes available on Maschine, which allow them to be used in a variety of different ways to create patterns, including fixed velocity and 16-velocity modes, keyboard mode and step mode.

Module 4 - Pattern Creation II - Pad Modes

This module gives you a thorough explanation of how scenes work, which are the vertical columns in the upper half of the software that contain different combinations of patterns, allowing you to switch from one part of a song to another for realtime jamming, or arrange and play an entire song from start to finish.

Module 5 - Working with Scenes
Changes to Scenes Mode in the 2.6.5 Update

This module shows how Maschine's Sampling facility can be used to add your own sounds to songs, by recording and then editing them in a number of ways. There's also a guide to how to slice up larger samples and assign them to Maschine's pads for innovative ways of performing live or producing.

Module 6 - Sampling

This lesson runs you through how to apply effects processing to sounds within Maschine, be they individual sound slots in a group, whole groups or the master output, so all groups simultaneously. As well as providing a guide to the range of effects on offer and how to use them, this should also help to further develop your understanding of the Modules section of the software.

Module 7 - Effects

This module looks at some more advanced effects processing techniques, including how to automate parameters, how to create send effects and then also how to route sounds in and out of Maschine, allowing them to be mixed and processed using other software or hardware.

Module 8 - Advanced Effects and Routing

This bonus tutorial gives a thorough guide to using Maschine in plug-in mode within a DAW like Live or Logic, including how to automate parameters.

Bonus Module II - Using Maschine in a DAW

This lesson shows how the Controller Editor can be used to turn Maschine into a comprehensive control surface for Ableton Live.

Bonus Module I - The Controller Editor

Drum and Bass Production with Maschine by DJ Fracture

Course Contents

Fracture begins by showing how a fat DnB break is made, first by step sequencing and playing in sounds from a Maschine kit to create the main rhythm, and then embellishing the pattern with an additional group, containing a sliced and resequenced loop. Drums are processed individually and together to help beef up and unify the break.

Module 1 - Creating the Beats

The main bassline is created, by slicing a loop and then programming a new pattern, which is then processed with various effects, to produce the sub group. Two additional upper bass layer groups are then made, which are modulated with envelopes and different send effects to create two contrasting main groove sections.

Module 2 - Creating the Bass Part

Taking the basic building blocks made in the previous 2 lessons, Fracture begins to lay out the track, starting by making a 16-bar section in the Scenes area. Patterns are duplicated and edited, and various automation applied to create interludes and turnarounds. Additional percussion parts are then applied to the next 16-bar section, to create more movement and interest, as well as a mini sub bass impact effect.

Module 3 - Building the Arrangement

Melodic parts such as pads and leads are created and programmed, then developed and woven with new drum patterns to form intro and breakdown sections, which are edited and processed with different insert and send effects.

Module 4 - Making an Intro and Breakdown

Numerous sound effects are added to the arrangement, to create atmosphere, smooth transitions, build tension, apply emphasis, fill out the mix and unify the track.

Module 5 - Adding SFX

Fracture uses multiple instances of Drum Synth to layer up all the main drums, creating a much fuller sound.

Module 6 - Fattening up the drums with Drum Synth

The new mixer section in Maschine version 2 is utilised in full as Fracture demonstrates pro tips for refining and tweaking the mix, including balancing, fine tuning compressors, EQs and other effects, then processing the output bus to create the final mastered track.

Module 7 - Mixing and Mastering the Track

Complete Glitch Hop Production with Maschine by Defazed

Course Contents

Defazed starts the course by exploring the demo track. He goes through the different sounds and the processing applied, then shows how to set up the master channel for live performance.

Module 1: Introduction and Demo-track overview

The existing beats are analysed and selecting the right samples is discussed. Defazed demonstrates how to map the drums to the hardware for maximum playability. He then records and edits a new beat, showing how editing from the hardware is quick and intuitive.

Module 2: Recording and Editing Beats

Defazed demonstrates how to create intricate glitch percussion and loops using filters and automation. He then utilises these techniques to create an 8-bar drop by layering the glitch percussion and high impact hits.

Module 3: Glitch Percussion and Vocal Hits

In this lesson, Defazed provides a step-by-step guide to making the basslines in the track, showing how they are created from scratch with Massive and then made into patterns to go with the drum break.

Module 4: Producing Glitch Hop Beats and Bass

From start to finish, Defazed shows how to take a bass sound and sample it, goes through the processing on the bass group in detail and shows how the main hard-edged bass that is so characteristic of Glitch Hop is given its punch and power. A demonstration of his use of mid-side processing using Brainworx BX Control V2 is also given.

Module 5: Bassline Construction and Resampling

Defazed shows his use of NI Massive to create chords by altering the fundamental frequency of the oscillators, demonstrating the individual effect on the sound that each one has and how he uses them to great effect. He shows how to add variation to different scenes and builds up a huge, dancefloor-filling sound.

Module 6: Melodic and Atmospheric Parts

In the penultimate lesson, an outro and additional atmospherics are created. Patterns are edited and additional automated effects applied to complete the arrangement.

Module 7: Completing the Arrangement

Defazed goes through the track, identifying and explaining weak and problem areas and how to improve them, whilst defining the Glitch Hop vibe. The overall mix is analysed and tweaked. A brief overview of sidechain compression, reverb levels and mastering is given before the final track is exported.

Module 8: Final Mix Tweaks, Master and Export

Techno Production with Maschine by Rob Jones

Course Contents

This module goes through the process of creating a multi-layered kick group, complete with macro controls for customising the bottom and top ends, kick attack and body, as well as the kick duration, so a pounding 4 to the floor beat can be laid down.

Module 1 - Creating the Kick

In this lesson, the main rhythmic bass part is created using percussion samples, so the distinctive, rumbling low frequency march can be added to the kick. Several groups are layered together and a sidechain compressor used to control dynamics.

Module 2 - Low Frequency Percussion

This last main lesson on the low frequency elements of the track focuses initially on sub bass, adding some very bottom end, to establish a tonal centre and fatten up the sound. All bass groups are then processed together to gel and solidify the mix.

Module 3 - Sub Bass and Bass Processing

The first high frequency percussion lesson starts to add some of the classic and syncopated parts, including hats, cabasas, clicks and other miscellaneous samples, to accompany the bass parts and create the main groove of the track.

Module 4 - High Frequency Percussion Part I

In the second high frequency percussion module, the parts are processed with send effects, and samples are mixed and layered to improve the sound. Then, a new main rhythmic element is added, complete with various effects for automating throughout the arrangement.

Module 5 - High Frequency Percussion Part II

This tutorial covers a large number of techniques to consider when creating melodies, showing a few different ways for playing phrases, either using Maschine's built in chord and arpeggiator facility, or playing events in live. The new lead is processed with insert and send effects, including resochord, which is used to create new harmonic texture for developing in breakdowns.

Module 6 - Melodic Sounds

After discussing the different considerations for how the melodic parts in the track can develop throughout the arrangement, some new sounds are created, including a new vocal part, which is constructed using different slices of a larger sample, which are then processed with different inserts to create a cool tape delay effect.

Module 7 - Additional Textures

With all the main components now created, the arrangement is started, first building a collection of different scenes, which are named and coloured accordingly, then using that palette to put the main building blocks of the track in place.

Module 8 - Arrangement

After the basic arrangement is carried out in Maschine, the software is opened as a plug-in in a DAW, in this case Ableton Live, to finish off the arranging and mixing. There is an explanation of how automation is carried out, as well as how to route sounds in and out of Maschine, then various parts of the arrangement and mixdown are shown and discussed.

Module 9 - Final Arrangement and Mixing

Chill Trap and Future Bass Production in Maschine

Course Contents

CAPSUN kicks off the course by recording in the main melodic parts of the track, chords, smooth strings, a dreamy arpeggio sequence and some bass for the track intro.

Module 1 - Intro and Melodic Parts

This lesson teaches how to create a typical chill trap kick and snare pattern to form the fundamentals of the beat.

Module 2 - Programming the Kick and Snare

Continuing on from the previous lesson, CAPSUN continues adding other elements to the beat, including pitched snare fills, hi hats and rims, and also shows how he processes them within Maschine.

Module 3 - Filling out the Drum Beat

In this module, big 80s sounding Toms are added to beat and processed with transient master to fit with the more modern style of the track.

Module 4 - Adding Toms

CAPSUN shows how to create an 808 style snare, shaped with transient master and D16s Decimort plugin.

Module 5 - Creating an 808 Snare

In this quick module CAPSUN adds the newly created 808 snare to the beat, with accented hits and snare rolls adding to the groove of the track.

Module 6 - Snare Fills and Rolls

This module teaches how to quickly transpose melodic parts to a more suitable key for the track.

Module 7 - Transposing Melodic Parts

This lesson shows how to clean up vocal samples and process them with compression, reverb and pitch shifting to create interesting vocal chops and ad libs.

Module 8 - Vocals

CAPSUN shows how to process a vocal sample and use portamento in order to create a gliding future bass lead.

Module 9 - Creating a Gliding Lead

This module shows how to use scene mode to start to build up the structure of the track from the patterns created in previous modules.

Module 10 - Sequencing

CAPSUN adds a booming 808 bass to fill out the bottom end of the track, along with some SFX. He also adds a sidechain to create a pumping effect around the kick drum.

Module 11 - SFX and 808 Bass

This module shows how to achieve a basic mix, carefully blending the levels of the drums and melodic parts. There are also a few tips on EQing and adding stereo width using Plugin Boutique's Stereo Savage plugin.

Module 12 - Basic Mixing and Mastering

The course concludes with this module, in which CAPSUN explains the arrangement of the track, including taking a look at the bridge section. He finishes by giving an insight into some of his mixing and mastering techniques.

Module 13 - Final Arrangement and Mix

Producer's Guide to Music Theory with Maschine

Course Contents

After explaining what the key of a song means, there is a guide to the major and minor scales, showing what they are and how to play them with Maschine.

Module 1 - Key signature and Major/Minor Scales

This lesson teaches how to form basslines in a minor key, applying the knowledge from the previous lesson into a series of examples showing how to play a whole load of patterns, ranging in length and complexity.

Module 2 - Creating Basslines in a Minor Key

This lesson shows how cool accompaniment can be constructed purely by playing intervals from a particular scale, with each pattern creating a different mood and harmony.

Module 3 - Intervals

This lesson explains what chords are and many of the different types, from simple triads, to more complex jazzy chords, like sevenths and ninths. The principles are put into practice in an example project, by playing numerous different sustained and stabbed chord patterns over a bassline.

Module 4 - Chords Part I

This lesson extends the knowledge from the previous lesson, showing several examples of how to create longer and more complex chord progressions, that either stay in one key or modulate to other keys. These sequences compliment the main groove and also form the basis of an epic breakdown in one example.

Module 5 - Chords Part II

This lesson shows how different melodic parts are conceived, in order to create all of the basic building blocks for a track. In addition to a bassline and main chord sequence, several arpeggiated lead parts are made, as well as a lush strings pattern.

Module 6 - Creating Melodic Accompaniment

This lesson gives a rundown of the practice projects that come with the course, providing an example to each of the exercises, which include identifying the key of a song from various musical parts, as well as creating basslines and chord sequences in various keys to form different harmonic sequences.

Module 7 - Practice your skills!