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Bundle - Logic Bass Music Production Essential Collection

Bundle - Logic Bass Music Production Essential Collection

Product information "Bundle - Logic Bass Music Production Essential Collection"

This comprehensive 14-hour tutorial package brings you expert knowledge from some of today's most respected bass music producers, namely Reso, Nomine and Defazed. Each course takes you through their different approaches to creating a track with Logic Pro, including sampling, sound design, sequencing, arranging, mixing and effects processing. All courses include streamed lessons and bonus samples, with 3 out of the 4 also offering downloadable Logic projects, including Reso's own custom built drums template project! Sign up to this package today to start learning from the pros and acquire new skills to take your music production to the next level.

genres: Drum & Bass
skills: Arranging
software: Logic Pro

Dubstep Production in Logic Pro by FracTroniX

Course Contents

This lesson provides an introduction to the Logic Project created and developed throughout the course, showing all of the components that make it up. Then, the drums are explored in greater detail, with each individual track being introduced and played in isolation, to help better understand the role it plays.

Introduction

This lesson shows the various considerations when choosing different drum samples for a dubstep track, using a spectral analyser to help visualise each choice. Then, the samples are sequenced into a simple 4-bar break.

Sample Selection and Basic Sequencing

This lesson fills out the drum break with some additional percussion sounds, showing how they're selected and sequenced. Then, a drum fill from Logic's library is added, which is sliced up and rearranged. Reverse samples are added to make the break flow, and finally the levels are adjusted to improve the mix.

Adding Percussion, Fills, Reverse Samples and Balancing the Levels

This lesson looks at how to process the individual drum tracks, largely with compression and EQ, to eliminate problems and improve the sound. Then, send FX are added to create extra depth, and finally a submix track is made, allowing all the drums to be processed and mixed on their own separate mixer track.

Adding Effects and Creating a Submix

This lesson gives an overview of ES2, showing how it can be used to create some simple but fat-sounding bass patches on multiple tracks, including the reese bass, fat square and band-pass square.

Creating Bass Patches with ES2

This lesson gets more technical with each of the patches, setting up some interesting modulation of the filters and pitch, to provide even more variation to each of the bass sounds. A wobble performance preset is made out of the fat square patch, the reese patch is modulated by an LFO with changing rate to create a 'shakedown' preset, and a more human-sounding 'talking' bitcrushed bass is constructed by modulating the blend of digital waveforms on ES2.

Advanced Bass Patch Editing with ES2

This module shows how the bassline is created by playing and drawing in MIDI regions for each of the bass parts and then editing them in various ways to create a gnarly sequence. Automated filter sweeps and pitch slides are added and the mix is enhanced through the addition of bus compression and distortion effects.

Sequencing the Bass

This lesson teaches how to improve the mix, by making adjustments to the levels and frequencies in each bass part using EQ and sidechain compression, as well as closely examining the stereo width. Then, further processing is applied to individual bass frequency bands, through more stereo imaging and a reverb send effect. Finally, a sub bass track is added to fatten up the bottom end.

Mixing and Processing the Bass

This movie gives an overview of how the main drums and bass have evolved since the last lesson, then begins to work on the structure and main sections of the track, using Logic's marker strip to divide the bar ruler into segments. Then, audio regions are consolidated and various drums are pasted across and edited to begin building the Intro.

Working out the Structure and starting the Intro

This lesson shows how to construct the Intro for the track, by first creating a lead melody, and then making a pad patch, both with ES2. These parts are then processed with various effects to help them evolve and lead up to the breakdown, and various drums are added to help the track build.

Developing the Intro

This lesson beefs up the Intro with more melodic parts, which help add atmosphere and interest to the start of the track. Then, various FX sounds are created, including impacts, risers and noise sweeps, to help ease the transitions between sections and create extra tension. Finally, the drums are sequenced to arrange the lead up to the first drop.

Module 11 - More Intro development and creating the first Breakdown

In this last lesson, the bass parts are edited and resequenced to create some new variations to the main 16-bar groove, which incorporate different synths and accompaniment that lead up to the second Breakdown. The movie ends by embellishing the second Breakdown and Drop, and then creating the track Outro.

Finishing the Arrangement

After going through the changes to the Logic Project made throughout the course, the lesson goes on to show how to make final improvements and adjustments to the arrangement. These include adding sub bass drops for further impact at the start of certain sections, adding FX sounds to enhance the texture of the mix and create more interest, and using the Tremelo insert to produce a pseudo sidechaining effect on the sweep FX to add more movement and dynamic excitement.

Adding Sub Bass Drops, Incidental Effects and Movement to Sweep FX

This module covers how to further tweak the mix by adding sidechain compression to one or two parts, to help sounds become less flat and work more with each other. Then, all of the transitions throughout the arrangement are checked, to hear where volume, filter or other effects automation is required.

More Sidechain Compression and Parameter Automation

This last mixing lesson shows how to make final adjustments to the each track, to ensure the mix is exactly where it needs to be. Levels are modified and EQ changes are applied, as well as some additional insert and send effects added, to make sure parts are standing out enough or not jumping out too much, and each sound is just right.

Finishing the Mix

This lesson shows how to master the final mix. Firstly, the submix tracks are saturated with an overdrive effect, then a metering plug-in is used to view the waveform of the output mix. Multipressor is then added, to get full control over the different bands of frequencies in the mix, and two limiters (adaptive and normal) are used to get the level nice and loud. Once mastered, a final bounce of the track is done.

Module 16 - Mastering

Drum & Bass Beats Masterclass

Course Contents

Reso introduces you to the course, and then plays through the rolling DnB that will be constructed in the upcoming tutorials.

Module 1 - Intro and Beat

This video walks you through the template that comes with the course, with audio and instrument channels, FX busses and a sidechain channel.

Module 2 - Template

In this lesson, the kick drum is created by bouncing down a live-sounding sample, re-pitching it, and processing it with distortion and an enveloper.

Module 3 - Kick Drum

Module 4 - Adding FM to the Kick

This module walks you through the creation of the gritty snare drum, and a secondary snare. Both are made by re-pitching and distorting an acoustic drum kit sample.

Module 5 - Snare

Reso begins to arrange the beat, showing his methods to create a live sounding programmed beat, with varying velocities and ghost notes employed to create a more intricate groove.

Module 6 - Arrangement Part 1

In this video, the high end elements including the shaker and hi hats are added to the beat. Reso once again programs the velocity of the shakers and hats to create movement.

Module 7 - Shaker and Hat

In this video, a tambourine and a crash are added to flesh out the beat. Both are side chained to allow the kick and snare to cut through.

Module 8 - Tambourine and Crash

Reso shows you how he programs different patterns, with some extra added hat and ride sounds to add variation to different sections.

Module 9 - Arrangement Part 2

Moving on to the mixer section, this video shows some of the routing, and the processing that's applied to the drums bus.

Module 10 - Main Drums Bus

Reso continues to mix the drums, adding parallel compression to gel the different parts together and add some real dirt to the beat.

Module 11 - Parallel Compression Bus

This module looks at the reverb bus, which uses Logic's Space Designer. Reso also adds different EQ settings to the mid and sides to widen the reverb.

Module 12 - Reverb Return

In this video, the beat is checked in mono, and an adaptive limiter is added to leave suitable headroom.

Module 13 - Final Checks and Comments

Reso concludes the course with one last look at the levels of the busses.

Module 14 - Outro

Jungle Production Fundamentals

Course Contents

In the first module, Nomine gives you an insight into the foundations of Jungle and suggests some great resources for getting up to speed with the origin of the most famous breakbeats.

Module 1: Introduction to the Breakbeat

In module 2, Nomine shows you how to properly import, time stretch and edit your imported drum samples, before converting them to a new sampler track and experimenting with different patterns.

Module 2: Sourcing and Resequencing Breakbeats

In this module, Nomine layers the classic break loops with powerful 808 kick samples to give the foundation of the track a powerful and modern twist. He then demonstrates how to process the individual drum sounds to sit the different parts together and fill the frequency spectrum.

Module 4: Layering Drum Hits and Individual Drum Processing

In module 5, you'll see how to add and process additional drum parts, to fill out the spectrum without creating any conflicting elements. Nomine adds a ride cymbal and bongos, resulting in an exciting and energetic range of drum sounds.

Module 5: Adding Additional Drum Sounds

Next, Nomine moves onto the bass parts, creating several different options to use during the track. He creates a classic 808 bass line, using various patterns, before checking that the kick and bass don't clash by analysing and tuning the pitch of the kick drum.

Module 6: Creating Bass Options

Ensuring you have all of your different parts in the same key to prevent them clashing, Nomine moves onto tuning the bongos and rides, and demonstrates his meticulous approach to production by even tuning the breaks.

Module 7: Tuning the Percussion and Breaks

In module 8, Nomine shows you how to build a bass part starting from a sine wave, harking back to the early days of Jungle and the AKAI sampler. Using phase in a creative way, he walks you through synthesizing some bass line wobbles using the EXS24.

Module 8: Alternative Bass Parts 1

In this module, you'll first learn how to sequence a gliding bassline to add even more flavour to the track. Then, you'll be shown how to create a classic 'Kevin Saunderson' style Reese bassline, a staple of the genre.

Module 9: Alternate Bass Parts 2

After making some changes to the sounds, Nomine gives a thorough recap of the parts he's created so far, and how he's started to use them in the track. Next, he begins the process of layering the bass and sub, creating that huge, powerful bottom end.

Module 10: The Track So Far Part 1

Starting to create the melodic elements, Nomine designs a string sound using Logic's Retro Synth, which models some classic analogue synthesizers, then creates a chord sequence. Next he shows how to EQ this chordal part to prevent it overpowering the other elements.

Module 11: Adding Strings

In module 12, Nomine gives an introduction to the music theory principles that underpin his production and DJing. He describes how to use music theory to create interesting chord sequences, melodies and basslines that express the moods and emotions you want to infuse into your music, and includes some resources to help you use this knowledge in your own tracks.

Module 12: Music Theory in Production

In this module, Nomine creates an electric piano chord progression using the skills taught in the previous module. He then demonstrates the sound design and describes the FX processing used to create the instrument, and discusses his use of FX busses.

Module 13: Creating a Chord Progression

In module 14, Nomine begins to add melodic parts starting with an atmospheric 'bleep' line. He adds delay and reverb to the sound and then bitcrushes the part, giving it a dirtier, crunchier tone which cuts through the mix.

Module 14: Creating Melodic Parts 1: Bleeps

In this module, Nomine runs through each of the parts, describing the new additions he's made to the percussion. Next, he goes back into the bass parts, explaining why he's chosen them and how he makes them fit together.

Module 15: The Track So Far Part 2

Not all producers are master of the keyboard. To save time, Nomine gives a demonstration on how you can utilise Logic's Scale Quantisation feature and uses it to create additional bleep variations in harmonically pleasing ways.

Module 16: Scale Quantisation

In module 17, Nomine sequences a dissonant pad sound which adds powerful emotive content to the track. Next, he adds a Mentaz sample, with a tremolo sound, a staple of DnB and Jungle.

Module 17: Creating Melodic Parts 2: Dissonant Pad and Mentaz Sample

In this module, Nomine recreates many of the classic sound effects and vocal hooks found in the biggest Jungle and DnB tunes, including ones he uses in his own tracks. Going through them one by one, Nomine shows you that it isn't just the original sounds, but the creative way they're used, that makes them stick in the brain!

Module 18: Sound Effects

Beginning the arrangement section, Nomine starts by comparing all of the existing parts to see what fits together.

Module 20: Preparing for Arrangement 1

Continuing from the previous module, Nomine performs some pre-mixing, to refine each of the individual parts before beginning the arrangement. Focusing on envelope shaping first, he tightens up the sound and makes it punchier and prouder using a transient shaper plugin and editing of envelopes in the various synths.

Module 21: Preparing for Arrangement 2

Beginning the arrangement, Nomine starts by shaping an atmospheric introduction which builds a huge sense of excitement going into the track. Using his methodology described earlier in the course, the track quickly begins to take shape.

Module 22: Creating the Intro

Continuing the arrangement, Nomine constructs the first drop, bringing in the powerful bass to shake up the dance floor. Next, he begins work on a breakdown, building anticipation before the drop into the main section.

Module 23: Building the First Drop and Breakdown

In module 24, Nomine explains how to create a powerful drop. He simplifies the different elements, removes the slower sounds and refines the resulting massive section. Then, he starts work on a second breakdown, returning to some of the melodic parts created earlier in the course, as well as using automation to build excitement.

Module 24: Creating the Main Drop

In this module, you'll see how Nomine continues through the track, refining the breakdown started in the previous section. He then builds another main section, creating variations by adding sound effects and automation. Coming to the end of the track, Nomine begins work on the outro, taking the track to four and a half minutes, before playing through the track so far.

Module 25: Refining the Breakdown

In the final module, Nomine plays through the finished arrangement and then provides a commentary on the most important mixing and production aspects, before showing how to create a quick DIY mastered bounce of the track.

Module 26: Wrap Up

Explains how to cue tracks with various DJing formats, to enable a complete understanding of the different considerations when using an entirely hardware or a software-based setup.

How to Cue a Track

In this module, Paul shows how to play simple 1/4, 1/8 and 1/16 note rolls over a click track.

Simple Exercises II - 1/4, 1/8 and 1/16 note rolls

Pro DnB tips - The Making of 'Move It' by Reso

Course Contents

In this first module, Reso introduces the track and breaks down the course structure. Jumping straight into the drums, he begins by showing how the main kick and snare groove was created, including the sample selection and processing applied.

Intro and Kick/Snare

Continuing the drums, Reso explains all of the additional sampled and synthesised drum parts that make up each section of the track. From taming volume envelopes to applying compression and distortion, every aspect of the individual drums and percussion is revealed.

Additional Drum Parts

In this module, Reso compares the drums pre and post the drum bus processing. He breaks down the group processing, showing how the huge DnB drums sound is achieved.

Drum Group Processing

In the last drums module, Reso looks at how the drums are arranged and processed throughout the intro section. He discusses creative FX such as reverb and delay, before demonstrating some novel techniques to add interest to the sound.

Arranging the Intro Drums

In this module, Reso walks through the process of creating each bass sound in the track. Starting with NI Massive, he walks through how each part of the synth effects the sound, before showing the additional refinements made using automation and additiona

Bass Part 1

This second bass lesson explains the remaining bass elements, before talking about the various bass group processing effects to create the enormous, dirty bass sounds inherent to Reso's style.

Bass Part 2

In module 7, Reso moves on to the melodic and polyphonic elements of the track. Beginning with the instrument plugin, Reso explains the sound's conception, before moving on to detailed FX chains which include automated filters, distortion and subtle reverbs, amongst many others.

Pads and Leads

This module shows how different FX sounds are used to embellish the intro section. Reso talks about his sample choices and the automation he uses to modulate the sounds.

Intro FX

This second FX module continues looking at the different continuous and brief FX sounds that punctuate the arrangement. Using a variety of plugins, Reso takes the original sounds and turns them into aggressive and dramatic interludes for the track.

Main Break FX

The course ends with a quick look at the master bus, showing how the mix is finished off and how to create pre-masters and alternate versions for playing out. Reso walks through the plugins on his main output, demonstrating how he has used Izotope Ozone to EQ, limit and add harmonic excitation.

Mastering