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Bundle - Level 1 + 2 Reason Beginners and Advanced Courses

Bundle - Level 1 + 2 Reason Beginners and Advanced Courses

Product information "Bundle - Level 1 + 2 Reason Beginners and Advanced Courses"

This combined course package provides students with all the knowledge necessary to start making music with Reason and to make the most of all the advanced features and workflow methods available in the software.

At the end of the course, students will have a thorough understanding of both the basics of Reason and how to make music with it, as well as advanced techniques for composing, producing and performing, encompassing numerous aspects of mixing and sound design.

Throughout the course, techniques are combined and applied to practical situations to show how technical knowledge can be used to take your music in new and exciting directions. Through learning new skills, students will be able to free themselves from technical restraints and enable a clear path to channel their creativity and artistic vision.

skills: Complete Guide
software: Reason

Reason Courses Level 1 Beginners

Course Contents

This module is designed to give you a quick tour of Reason and Record, to give you an idea for each section of the software and how they relate to each other. There is also a guide to authorising and setting up the Preferences, which are the first things to do when you load up the software.

Introduction and Setting Up

This module is designed to teach you how to get started with a new song and the basics of MIDI, explaining what it is and how you can use it to create melodic and rhythmic tracks. There is a guide to creating note clips for instruments in the rack, which can be recorded in by playing or drawn in using the pencil tool, as well as some tips for the most important features to consider when editing MIDI.

Starting a Song... What is MIDI?

This module teaches you how to work with audio loops in Record and Reason, either by using Rex loops or importing audio directly.

Working with Loops

This module teaches you how to create drum parts with the ReDrum instrument, both internally and using tracks in the sequencer. Then, there are some techniques for how to start to arrange a song by creating and laying out the different parts into sections.

Programming Drums I - Intro to ReDrum

This module teaches you how to record audio into a song, which is only possible with Record and version 6 onwards of Reason. Various considerations and methods of recording are shown as well as how to edit the recorded audio after recording.

Recording Audio

This module gives you a guide to using insert effects on devices in the rack, beginning with two of the most popular _ compressors and filters. There is a demonstration of how each effect works and some of the different ways they can be used, as well as a brief introduction to envelope modulation and the types of sounds it can create when filtering a signal.

Basic Processing - Compression and Filtering

Programming Drums II - Intro to Kong

This module teaches the basics of sampling, explaining what single- and multi- sampling are and how they can be used to create a variety of different instruments, both acoustic and electronic. As well as providing a guide to each of the main sections on NN19, which covers all of the most important parameters in each, there are examples of how samples can be recorded, imported and edited in order to create classic bass and vocal patches.

Introduction to Sampling - Using NN19

Introduction to Synthesizing - Using Subtractor

This module teaches you the basics of mixing a song, beginning with setting appropriate levels for each track, explaining metering and decibel ranges, then moving onto the other mixer controls available. Then, we move onto another important area of music production, equalisation.

Mixing Part I - Levels, Panning and EQ

This module shows how to apply send effects using the mixers in Reason and Record in order to improve the sound of a mix. There is also a guide to some of the different effects most commonly used as send effects, including reverb, delay and chorus.

Mixing Part II - Reverb, Chorus and Delay

This module shows the main considerations for mastering a track, beginning with the ways in which compression and EQ can be applied and then moving onto some techniques not seen so far, including limiting and stereo imaging. There is also a guide to removing clicks and pops from tracks, and creating an audio file of the finished song.

Introduction to Mastering

This module explains more about how to control the software remotely using a MIDI keyboard or control surface, both those with advanced control facilities and those without. The automatic systems for controlling are explained as well as the way that these can be overridden to create your own custom setup. Then, there is a guide to ReWire, explaining the basics of how it works and providing a few different examples of situations in which it might be used.

More on MIDI - Remote and ReWire

This module introduces the Combinator and RPG-8 devices, showing what they are individually and how they work, then how they can be combined with other devices to produce an instrument patch complete with various effects and performance controls.

Introduction to Combinator and the RPG-8 Arpeggiator

This module teaches some of the new features in Reason 7, including the addition of slice markers in audio clips, which allow precise timestretching of individual sections of recorded or imported material. The ability to create Rex files from audio clips is also included, showing how to edit them on the device to further transform loops in interesting ways, as well as how the new effects device Audiomatic Retro Transformer works.

Bonus Module - New Features in Reason 7 Part I

Reason Courses Level 2 - Advanced

Course Contents

Introduction - Gating and Sidechaining

This module is designed to teach you some advanced mixing techniques, including how automation can be used to create looped sequences as well as longer effects progressions within a song. There is also some advice for how to improve the sound of the main instruments in your song, focussing this time on bass.

Automation and Advanced Mixing

Advanced Drums I

This module is the second advanced drum module, this time looking at the way drums can be mixed and effects applied, both internally with Kong or externally using other rack devices and the mixer. The first part of the lesson focusses on creating an electro house break, with individual aux effects processing and sub mixing of drums in the rack. The second part then looks at how to create an acoustic drum break, showing a totally different mixing method of routing them out of Kong and onto individual channel strips on the main mixer.

Advanced Drums II

Advanced Synthesizing I - Malström

Advanced Sampling - NN-XT

Working With a Vocal

Advanced Synthesizing - Thor

This module is the first advanced effects lesson, taking a look at two new devices, BV512 Vocoder and Matrix. After giving a detailed rundown of each device, there are some examples of how they can be used to create a range of classic parts in a song.

Advanced Effects I - Vocoder and Matrix

This module is the second of the advanced effects modules, this time focussing on Combinator, and how it can be used to create a range of different effects patches, including a simple doubler, a multi-band compressor and a drum slicer and glitcher!

Advanced Effects II - Combinator

This module first expands the principle of multi-band processing to a different effect, namely chorus, where the different bands of the bass track from the previous module are treated. The remainder of the module shows how a fat bass instrument patch can be created with combinator, designed for using in harder styles of dance music such as breaks, drum and bass and dubstep.

Advanced Combinator

Putting it All Together - Producing a Remix

This module provides a guide to the three new effects in Reason 6: Alligator - a triple-filtered gate for creating rhythmic spectral effects with tracks, Pulveriser - a fat compressor with distortion and filtering, and The Echo - a comprehensive delay and echo device.

New Effects in Reason 6

Teaches some of the new features on the mixer in Reason 7, such as the graphical EQ display, and the ability to create Bus and Parallel channels for instant submixing and parallel processing of parts, all of which is done via the creation of a deep house track.

Bonus Module - New Features in Reason 7 Part II