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Bundle - Creating a Drum and Bass track with colo[r]

Bundle - Creating a Drum and Bass track with colo[r]

Product information "Bundle - Creating a Drum and Bass track with colo[r]"

Throughout this incredibly comprehensive three-part course, producers Chris Octane and Liam O'Mullane invite you to join them in the studio, where you can observe their methods and advanced techniques for creating a serious, atmospheric Drum & Bass track. Currently producing as part of newly-formed outfit 'colo[r]', Chris and Liam bring together a veritable mountain of experience in electronic music production, DJing and sound design. 

Part one focuses on the Drum and Bass groove: Colo[r] use a variety of novel synthesis and sampling techniques to create the different drums, bass and percussion elements, before fine tuning them to complete the foundation of the track. In part two, the duo develop the groove before recording Foley sounds in an outdoors location near the studio, which is combined with a new chords sequence to form an atmospheric intro. Additional arrangement is then carried out, as well as vocal recording and processing, until the track starts to really take shape. 

In the final section, the duo complete the the track. Working on the arrangement, they develop new parts - showing the incredible level of detail the pros go into when it comes to sound design and texture. To finish, colo[r] walk through the mixing process and demonstrate a basic master - teaching you how to reign in the transients, define the bass and add stereo wideness. For complete descriptions of each course, check out the individual course pages and trailers, and take a listen to the completed track on the media tab. 

genres: Drum & Bass
skills: Track Production
software: Ableton Live

Adding Foley and Developing the Drum & Bass Groove with colo[r]

Course Contents

In this module, colo[r] add additional bass samples to the groove, showing various editing techniques along the way and processing sounds with effects to maintain a cohesive and unified sound.

lesson 1 - finding additional samples to fill out bass
lesson 2 - adding samples to groove in the arrangement
lesson 3 - trying a second additional sample
lesson 4 - adding a final extra bass sample

This module starts with some project organising and micro mixing, focussing predominantly on the bottom end. The groove is then extended once again, this time with an extra drum loop shuffle.

lesson 1 - organising the project - creating a bass group
lesson 2 - sorting out the mix (bottom end) - applying a multiband comp
lesson 3 - adding automation to the bass sample
lesson 4 - finding extra drum loops/shuffles
lesson 5 - processing the additional drums with autopan and filter

The arrangement starts to take shape in this module, as colo[r] lay out a secondary groove section that incorporates the new drum loop. All parts are then edited and processed with different effects and automation, to add further character and interest.

lesson 1 - chopping up and arranging the extra drum loops
lesson 2 - adding extra effects and automation to the new drums
lesson 3 - organising the project and continued arrangement editing
lesson 4 - more edits to drums and bass parts to refine the arrangement

This module provides an overview of the foley recording, then spends some time reviewing the recordings and selecting suitable parts to use.

lesson 1 - recording foley in the field
lesson 2 - importing and chopping up audio
lesson 4 - chopping out the last clips

In this module, colo[r] add the new foley clips to the arrangement and show how to edit and process them to start building a cool intro.

lesson 1 - making a few more adjustments to the groove!
lesson 2 - arranging, editing and processing foley clips
lesson 3 - finishing the intro - adding more foley and bass

This module begins by working out and recording the main chords sequence, which is then used to trigger multiple chains in an instrument rack, containing various instruments that are processed in unique ways to create a blend of melodic elements for the intro.

lesson 1 - making the chords sequence
lesson 2 - adding extra instrument layers and processing
lesson 3 - adding width and legato

More editing and refining techniques are shown in this module, looking at how to retune and improve the sound of the lead, as well add width. Then, hats and foley are arranged to create an atmospheric start to the track.

lesson 1 - additional processing on the lead
lesson 2 - building the intro

In this final module, the bass is fattened with wave shaping and other effects, after which a vocal is sung by Liam, which is then edited and used to further embellish the intro. There is then a brief summary of the main achievements of this part of the course.

lesson 1 - more tweaks to the mix and arrangement
lesson 2 - developing the drop
lesson 3 - recording a vocal part

Arranging and Mixing a DnB track with colo[r]

Course Contents

Introducing the final installment of their course, Liam and Chris return to the track and start refining the main section. They tidy up the bassline, add new drum fills and improve the sound design.

Module 1: Refining the Main Section and Intro

Next, colo[r] create an FX sound from a vocal sample. They manipulate the original sound, utilise a vocoder and refine the automation, altering the interplay between the drums and the vocals in the main section.

Module 2: Creating FX sounds from vocal samples

In the third module, Chris and Liam add variations in the melodic and drum parts to the Main and Intro sections. Utilising Analog, they create a brand new sound before warping drum parts - demonstrating the importance of focusing on the fine details of your sound.

Module 3: Adding additional melodic sounds

Returning to the arrangement, colo[r] add drum fills to the end of the introduction. Utilising existing elements of the track, they create a fill that hints at future sections, sequenced using the Ableton Push. They then return to the drum fills in the main section, altering the timings.

Module 4: Creating drum fills

In this module, colo[r] add a new FM synth part using NI FM8, demonstrating how to manipulate the fine tuning by connecting multiple oscillators. They then add FX and processing, including the filtered HAAS effect setup from Part 1 and build it into a device rack.

Module 5: Adding a new synth part

In module 6, colo[r] extend the arrangement and move on to the breakdown section. Returning to the main part, they add additional bass melody variations using pitch shift automation and new atmospheric parts to create an evolving texture that builds suspense before the drop.

Module 6: Creating the breakdown

Returning to the introduction, colo[r] extend the length of the parts, slowly ramping up the texture - giving a sense of excitement that is enhanced by the reverberant and atmospheric sound that characterises the track. They apply filters and add new percussion and drum parts that further add to the timbre of the track.

Module 7: Revamping the Intro

In the final arrangement module, colo[r] finish refining the different parts before creating elegant filter sweeps on noise parts, contributing to the huge texture.

Module 8: Finishing the arrangement

Proceeding with a fast and efficient mix, colo[r] focus on the drums and bass. They add an EQ synced to different parts, altering the EQ in real time depending on what other parts are playing to create a hugely energetic sound. Homing in on individual instruments, they add compression and EQ to sit the parts together.

Module 9: Mixing

Completing the track, colo[r] demonstrate a quick home master using a harmonically exciting EQ from UAD before moving on to using iZotope Ozone 5 for multiband limiting and stereo width.

Module 10: Mastering

Part 1: Making a Drum & Bass Groove with colo[r]

Course Contents

Chris Octane and Liam O'Mullane introduce you to their plan for the session with a brief discussion about where to start the track.

Module 1: Introduction

colo[r] start by working on the synthesised elements of the main drums. Skilfully manipulating various oscillators, they create powerful artificial snare and kick drums sounds. These electronic sounds will be combined with acoustically recorded duplicates in the following section, to create realistic and powerful beats.

Module 2: Drums - Sound Design

In the second drums section, Chris and Liam map an acoustic kit to Push. They then combine this with the synth-drums, applying various processing including side-chain compression. Next, they set up a stereo image for the drums, including a novel technique that makes use of the HAAS effect. The combined processed synth and acoustic drums create a beat with tremendous depth.

Module 3: Drums - Acoustic Kits and Sequencing

colo[r] begin working on the bass by creating the super-low-frequency elements. Various processing is applied, including notch filters and an envelope follower working in tandem with EQ.

Module 4: Sub Bass

In this module, Chris and Liam begin work on the bass part. Using Analog, they synthesise the twisted bass sound that the genre is so well known for. They then manipulate the various controls to create the sound they want, before applying various effects including grain delay.

Module 5: Bass Design 1 Part 1

Continuing with the low end, Chris and Liam demonstrate how they use an iPad, mapped to an XY device in Ableton, to control multiple parameters from different plugins simultaneously. This enables automation to be written in a more performance-like manner, which is an integral part of their process for creating bass-lines.

Module 6: Bass Design 1 Part 2

In this section, you will see how colo:r use the arrangement view to perform slip editing, an extremely useful sampling-based technique.

Module 7: Slip Editing

colo:r return to the bass sound, to further refine it. After multiple automation passes and processing using parametric EQ and multiband compression, they show you how to freeze the sound and map it to the Push, before further manipulation of the sound using macro controls.

Module 8: Bass Design 2 Part 1

In this section, Liam and Chris use the step sequencer to create a bass-line. They make use of the touch sensitive fader on Push for automation passes and really begin to focus in on the DnB groove.

Module 9: Bass Design 2 Part 2

This section is all about refinement. Additional parts are recorded, filters and other processing are applied and automation is used on the drums.

Module 10: More Drums, More Bass

Module 11: Percussion