Skip to main content Skip to search Skip to main navigation

Bundle - Level 1+2 Beginners and Advanced Logic Pro Courses

Bundle - Level 1+2 Beginners and Advanced Logic Pro Courses

Product information "Bundle - Level 1+2 Beginners and Advanced Logic Pro Courses"

This combined course package provides students with all the knowledge necessary to start making music with Logic Pro and to make the most of all the advanced features and workflow methods available in the Live environment. 
At the end of the course, students will have a thorough understanding of both the basics of Logic Pro and how to make music with it, as well as advanced techniques for composing, producing and performing, encompassing numerous aspects of mixing and sound design. 
Throughout the course, techniques are combined and applied to practical situations to show how technical knowledge can be used to take your music in new and exciting directions. Through learning new skills, students will be able to free themselves from technical restraints and enable a clear path to channel their creativity and artistic vision.

Logic Pro X Owners - Essential Updates for Version X Compatibility are now in place.

Logic Pro 9 Owners - Although new X tutorials are replacing the version 9 ones, links to the old tutorials will be made available upon request.

skills: Complete Guide
software: Logic Pro

Level 1 - Beginners Complete Guide to Logic Pro

Course Contents

Introduces the course and then moves onto getting started with a new project and setting up an audio interface and MIDI controller. Then, some of the main ways of making music are shown, including importing audio, using Apple Loops and playing software instruments, to introduce you to the main areas of Logic and what they're for.

Lesson Intro
Adding Tracks to a New Project
Setting up and Audio Interface and Control Surface
Importing Audio Loops with the Files Browser
Using Apple Loops
Playing and Recording Software Instruments
Intro to Editing
Summary and Outro
*ARCHIVED* Logic Pro 9 Version

Shows how to get started with a project and how to make a groove out of different audio samples. Loops and hits are imported, copied, pasted, trimmed, looped, sliced and timestretched to work them into a cool break. Flex mode is also used to correct timing issues with a live loop and finally the project bin is introduced.

Module Intro and Audio Importing Revision
Trimming, Snapping and Looping a Cabassa Sample
Importing Drum Hits - Copying and Pasting Regions
Combining Bass Samples - Slicing with the Scissors Tool
More Bass Samples - Intro to Timestretching
More Timestretching - Using Option-drag to double a loop speed
Warping a live loop - Intro to Flex Mode
Review and extension of Completed Break
The Project Bin
*ARCHIVED* Logic Pro 9 Version

Briefly explains MIDI and how to set up a MIDI track and Logic instrument. Looks at what a MIDI region is and the various ways it can be created, such as playing and drawing. Then, how to edit MIDI notes in the Piano Roll window, focussing on quantisation and timing, note length, velocity and pitch.

Lesson Intro and Recording a Simple MIDI Region
Quantising Notes
Creating a Chord Pattern
Editing Note Lengths
Editing Pitches
Creating a New Bassline
Making Notes Legato
Playing an Arpeggiated Phrase
Editing Note Velocities
Intro to the Arpeggiator
*ARCHIVED* Logic Pro 9 Version

Teaches how to edit audio regions in the Editor Section, in both Track and (Advanced) File modes, introducing Flex Pitch and Destructive Editing Techniques. Then, demonstrates some ways of arranging a track, including Palette and Subtractive Methods.

Lesson Intro and Tuning in the Region Editor
Intro to Flex Pitch
Creating Pitch Curves with Flex Pitch
Slicing and Re-pitching Notes in Flex Pitch Mode
Intro to Destructive Sample Editing - Time and Pitch Machine
Creating Destructive Fades and Edits
Editing the Groove
Creating a Rising Bass FX
Organising the Project I - Naming Tracks
Organising the Project II - Colouring Tracks
Arranging I - The Palette Method
Arranging II - The Intro and First Drop
Arranging III - The Subtractive Method
Summary and Outro
*ARCHIVED* Logic Pro 9 Version

Explains the basics of audio recording, such as how to set up a track's input and monitoring settings. Shows the various ways that audio can be recorded, such as continuously, with autopunch or in cycle mode. Then how to edit the recorded audio, including how to create a comp of the best sections from multiple takes. Also shows how to turn your recording into an Apple loop.

Recording in Logic

Shows how to add one or more inserts to tracks and how to manage them, then explains presets and how to make your own. Explains the basics of compression, and provides a comprehensive guide to the most important parameters. Also introduces the concept of filtering and manipulating of frequencies, including an introduction to frequency modulation.

Intro
Adding Audio Effects to a Track
The Audio Effect Window
Audio Effect Settings
What is Compression?
Compressor Threshold and Ratio
Compressor Attack and Release
Compressor Gain
Compressor Graph
Additional Compressor Controls
Compressed Waveforms
Intro to Filtering
Filter Basics
Intro to Filter Modulation
*ARCHIVED* Logic Pro 9 Version

Describes the process of constructing drums using Ultrabeat. Shows how to create and edit a hip hop break using a MIDI region and adjusting parameters in Ultrabeat's assignment strip. Also teaches how to make a house drum loop using Ultrabeat's sequencer, showing how to import your own samples as well as how to edit the key parameters in the synth section like filtering and pitch.

Building a Drum Track - Introduction to Ultrabeat

Covers working with the Logic mixer, showing all the different parameters available. Teaches about equalisation, track grouping and various techniques for adjusting levels and panning.

Mixing Part 1 - Levels, Panning and EQ

Shows some of the most important effects for mixing a track, beginning with reverb. Explains how to create and use send FX, showing how to make an auxiliary reverb bus. Teaches the basics and some more advanced uses for delays - showing a longer delay and higher feedback setting for bridging gaps between sections, and use of smaller delay time for effect. Also introduces chorus.

Mixing Part 2 - Working with Effects - An introduction to Reverb, Delay and Chorus

Explains what a sampler is and how it works. Shows how to select different instruments in EXS24 and then how to edit their level and pitch. Teaches how to import sounds and then how to edit them in the EXS and Sample Editor, showing trimming, transposition and looping. Also introduces ADSR envelopes, starting with the amplitude envelope and moving onto the filter envelope.

Basic Sampling - Introduction to EXS24

Explains the basics of synthesizing using the included Novation Bass Station as an example. Shows the main parameters available in each synth section, demonstrating oscillator waveforms and pitch, and envelope and LFO modulation. Ends by showing how to use this knowledge to create your own sounds.

Introduction to Synthesizing - Using the Bass Station plug-in

Teaches how to control Logic with different types of MIDI controller, including a guide to the Controller Assignments facility for mapping software parameters. There is also an explanation of how to set up key commands for various software functions and a demonstration of how to integrate hardware synthesizers with your song.

More on MIDI - Controlling Logic remotely and using Hardware Synths

Explains what mastering is and shows the various stages, focussing mainly on multiband compression and limiting. Also shows Spectral Analysis and EQ, more subtle refining techniques and how to export (bounce) your final track.

Introduction to Mastering - Using Multipressor, Limiter and other mastering tools

Provides a detailed overview of how Drummer and Drum Kit Designer work, showing you the basic controls, right through to advanced editing and customisation.

Guide to Drummer/Drum Kit Designer

Level 2 - Advanced Guide to Logic Pro

Course Contents

Teaches how to use a gate and various sidechaining techniques in Logic, beginning with the common technique of compressor sidechaining known as 'pumping'. Then, this concept is expanded by demonstrating other more imaginative ways of sidechaining melodic and percussive tracks using Auto Filter and Noise Gate.

Gating and a Lesson in Sidechaining Techniques

Shows how to make the best use of automation in Logic, including how to create automated loops as well as how to make longer, more gradual effects progressions. Then, some different methods for vocal and instrument techniques are taught, such as EQing, de-essing, using auxiliary tracks for FX sends and much more. The module comes with unmixed and mixed versions of a dubstep remix allowing students to practice their mixing techniques.

Automation and other Advanced Mixing Techniques

Provides a thorough guide to the controls available on Ultrabeat so you can confidently edit, enhance and create drums, FX and other synth sounds using the instrument. The various sound generating engines are explained and there are lessons in how to use the filters and 4 envelopes to control the level and frequencies of drums over time. Then, the techniques are applied to creating some of the most common drums like kicks, snares and hats.

Advanced Drums I - Creating Drum Sounds with Ultrabeat

Teaches how to sequence drums in Ultrabeat, how to make a groove and how to create automated parameter sequences. Then, there are some techniques for mixing the drums, beginning with routing them individually to auxiliary tracks on the mixer and then showing the various effects that can be applied to improve the sound.

Advanced Drums II - Creating and Processing a House Beat

Shows how to use the the first 3 synths from the ES range, ES M, ES P and ES E. These are the simplest instruments in the ES range and are a good build up to the more comprehensive ES 1 and ES 2 synths. After running through each of the synths individually, showing various examples of patch programming, they are combined to make a couple of layered sounds using two creative methods.

Advanced Synthesizing I - Subtractive Synthesis with the ES Range: ES M/P/E

A lesson in the more advanced features of EXS24, beginning with how to take layered sounds similar to those made in the previous synthesizing module and turn them into EXS instruments that can be recalled instantly at any point. There is also a guide to using the modulation router to create multiple modulation settings in order to make interesting bassline progressions.

Advanced Sampling - Creating Layered Sounds and Advanced Modulation with EXS24

Teaches how to use ES 1 and 2 to edit or create sounds. After running through the controls on each, focussing mostly on the parameters not looked at on synths and samplers covered up to this point on the course, there are some tips for how to program different sounds with ES 2, including an acoustic plucked string patch and a fat sync'd bass.

Advanced Synthesizing II - Subtractive and Wavetable Synthesis with ES 1 and 2

Provides a guide to using delays and some new modulation effects to create interesting sounds and glitch. Glitch is the sound of obvious digital errors and artifacts like distortion and aliasing, which produce a distinctive character that has its own genre of electronic music and is welcomed in many others too. In addition to running through the controls on each effect, there are examples of how to use them in certain ways to radically transform sounds and add an extra dimension to your music.

Advanced Effects - Using Modulation Effects and Delays to Create Glitch

Shows how to use Logic's Environment to create different MIDI effects in your session. After running through Layers and the overall structure, there is a guide to some of the different Objects that are available, including arpeggiator, touch tracks, and transformers. Then, these objects are combined in different ways to produce a range of devices, such as chord and scale effects, in order to create more exciting patterns and melodies with Logic's instruments.

Advanced MIDI - An Introduction to the Environment

Explains the concept of FM synthesis and gives examples of how it is applied in Logic's instruments, beginning with EFM and then moving on to ES2 and Ultrabeat. There are some examples of how to make classic FM sounds, such as bells and metallic patches, as well as some more diverse applications, including making fat bass loops by automating FM parameters.

Advanced Synthesizing III - FM Synthesis with EFM, ES2 and Ultrabeat

Teaches how to use component modelling in Sculpture to make acoustic patches like bass guitars and flutes. Then, shows how the instrument can also be used to make dirtier synth sounds and how the morph section allows the creation of glitchy evolving soundscapes and FX.

Advanced Synthesizing IV - Component Modelling with Sculpture

Combines many of the techniques from the course and demonstrates a few new tricks that can be used to produce a remix. After showing how phase inversion can be used to extract the vocal from a well known track, the extracted audio is worked into a dubstep remix, which is provided as an example of how to arrange a song, with a guide to each section and explanations of how instruments and effects are used to develop parts and improve the sound. There is also an explanation of how to use Logic's vocoder synth.

Module: 12 Piecing it all Together - Producing a Remix