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Bundle - Paul Maddox Complete Collection

Bundle - Paul Maddox Complete Collection

Product information "Bundle - Paul Maddox Complete Collection"

Paul Maddox is one of Producertech's most prolific tutors, having produced a high quality selection of techno- and house- focused courses over the last few years. This bundle combines four of his most popular courses, offering them at a discounted rate. The included tutorials will give you a deep insight into the world of techno and house production, with over 9 hours of video content, as well as a range of extras such as Live Templates and Loopmasters samples to work with.

Techno and Tech House Production in Live 9

This course is a must-see for anyone wanting to learn the secrets of Techno or Tech House production in Ableton Live. The lessons provide a thorough, in-depth guide to constructing a banging dancefloor filler, covering everything from drums and sound design to automation and FX. 

Mainroom Techno Production in Live

Jumpstart your techno production journey with this course, focusing on a more hard-edged mainroom techno sound. The earlier modules show the creation of a rumbling techno groove, before later videos show how the track can be taken in two directions - with the addition of an atonal modular lead in one arrangement, and a more melodic vinyl piano stab in the other.

House and Techno Groove Production Masterclass

This comprehensive course focuses specifically on creating the solid foundations for any dance music track, the groove. The video tutorials teach you how to create grooves in 5 distinct styles:

  • Deep House
  • Neapolitan Techno
  • European Tech House
  • Disco House
  • Experimental Techno

The course comes with 5 separate Live Template Projects, allowing you to access instant track setups and custom-built live racks.

Pro Techno Tips and Tricks - 'Catacomb’ Walk-through

As one half of production and DJing duo Spektre, Paul has released a slew of hit records over the years, and these tutorials walk you through one of Spektre’s latest releases - ‘Catacomb’.

He starts off by dissecting the drums and low frequency bass elements, before proceeding to guide you through the rest of the track, taking a look at the uplifting chords, trance-inspired breakdowns and atmospheric vocals that make ‘Catacomb’ such a dancefloor weapon. 

 

For more information, be sure to check out the individual course pages, where you can view sample modules and read module descriptions. All the courses are available to stream 24/7/365, immediately after purchase.

skills: Track Production
software: Ableton Live

Techno & Tech House Production in Live 9 with Paul Maddox

Course Contents

In this lesson, Paul shows how to create the bass parts in the track, those being the kick drum, and sub and percussive basslines. A pounding kick is made by layering drums together, then adjusting the frequencies and amplitude envelopes accordingly, after which a modulating sub bassline is made with Operator and a pitched down, sliced percussion part is sequenced and processed to add further rhythmic interest and groove. The parts are all then processed together, to help them gel, add extra warmth and fatness to the very bottom end.

Module 1 - Creating the Low Frequency Drums and Bass

This module shows how to create the upper frequency drums and percussion parts, such as hi hats, shaker and claps. Parts are sequenced, mixed and processed, then enhanced with additional loops, which are shaped and moulded to slot perfectly into the track. The timing and groove of drums is then adjusted accordingly, so that all parts are suitable synchronised. Finally, a ride cymbal is added on top, which is panned and delayed to create extra width, as well as sidechained to provide more energy and dynamic interest.

Module 2 - Adding High Frequency Drums

In this module, Paul creates melodic parts to go with the track, starting with a synth lead, made by layering two of Live's instruments together to produce a detroit-style, stabbed chord sound, which is then sequenced into several different MIDI patterns and processed with effects. A vocal loop is then chopped up onto several pads of a drum rack, which is then programmed to create another catchy hook, as well as processed and mixed.

Module 3 - Making Synth and Vocal Parts

This lesson provides a lengthy guide to laying out the track, initially by creating the basic foundations, then by more detailed editing, to create automated mixer and device parameter sequences, which help develop parts and smoothly blend from one section to another.

Module 4 - Arranging Part I - Laying Out and Automation

In this module, Paul demonstrates how to add effects parts to an arrangement, using conventional and more diverse techniques, to help build energy and create more impact and atmosphere in the track. Simple, affected percussion parts are added, a fill is resequenced and processed, and unique FX sounds are made using Live's instruments and by resampling existing audio in the track.

Module 5 - Arranging Part II - Adding FX

This module shows how to carry out final checks and alterations to the arrangement, then how to complete the mixing stage, getting the levels exactly right. Once the mixdown is complete, Paul creates pre-mastered (for external mastering) and mastered (for playing out) versions of the track.

Module 6 - Final Mixing and Mastering

Mainroom Techno Production in Live by Paul Maddox

Course Contents

In the first module, Maddox creates the kick by layering and editing samples, before using pitched percussion to create the classic, rumbling techno bass.

Module 1: Kick and Bass

Next, Maddox sequences the hihats and claps, before setting up an audio effects rack, complete with spacial FX, enabling easy creation of awesome transitions in real time.

Module 2: Percussion and FX

Using an inventive technique, Maddox takes a TV atmosphere sample, slices it up then creates a random sequence, before altering the ADSR envelope to create a rhythmic feature, controlled by an LFO.

Module 3: Atmosphere and Texture

In the final drum production section, Maddox takes you through the group processing, demonstrating parallel processing chains, the glue compressor and distortion effects.

Module 4: Drum Group Processing

Turning to the melodic parts, Maddox creates a retro-sounding monosynth patch. Using a Max 4 Live object, he then uses a step sequencer to create an atonal pattern, connecting the M4L device and Analog plugin to alter the tuning and create interesting sequences.

Module 5: Sequencing a Modular-Style Lead

Continuing with the Lead sound, Maddox edits the filters, alters the ADSR envelope and adds multiple effects that take the production to the next level.

Module 6: Lead Shaping and Processing

In this module, Maddox shows how to create instrument racks and map effects to macro controls. Using these user-friendly mappings, Maddox then creates wide reverb, ping-pong delay and pitch automation.

Module 7: Macro Mapping

Beginning by combining a layered piano and pad with some vinyl textures, Maddox then shows how to sample a played chord, to create your own realistic recorded vinyl sample, which is then sequenced to form a classic techno stab phrase.

Module 8: Sampling I - Creating a Vinyl Stab

In this module, Paul takes the resampled lead part and uses a number of Live's devices, racks and Max for Live presets, to create modulating, spacial effects and atmosphere.

Module 9: Advanced Lead Processing

This last main module shows how to use a different part of the same sample to make a lush pad sound, which is then sequenced, processed and added to the stab part, for extra melodic accompaniment.

Module 10: Making a Pad

This final bonus module runs you through some tips for how to arrange and automate the parts created in the course to create classic builds and drops.

Module 11: Arrangement Tips

House and Techno Groove Production Masterclass

Course Contents

This first module takes a look at the modern deep house sound popularized by producers such as Sonny Fodera. In this lesson, Paul programs a basic beat.

Module 1 - Deep House 1

Maddox develops the groove with some offbeat snares and fills.

Module 2 - Deep House 2

This module teaches how to process the drums, making use of a custom parallel drum rack.

Module 3 - Deep House 3

The deep house groove is completed with the addition of a big FM bassline, made in operator.

Module 4 - Deep House 4

The second style featured on the course is a pounding techno sound popular on labels such as drumcode. This first video shows the creation of the basic groove, with filtered shakers driving the rhythm.

Module 5 - Neapolitan Techno 1

Offbeat snares and claps are added to the beat, with a pumping reverb effect.

Module 6 - Neapolitan Techno 2

The drums are completed with the addition of a ride and a sidechained atmospheric sample.

Module 7 - Neapolitan Techno 3

The Neapolitan Techno groove is finished off with a rumbling bassline, sampled from a kick drum.

Module 8 - Neapolitan Techno 4

This module shows the construction of a tech house groove in the style of UMEK and Groovebox.

Module 9 - European Tech House 1

Paul adds a vocal stab, cymbal, and processes both to sit with the drums.

Module 10 - European Tech House 2

This quick video shows parallel processing applied to the drums, helping them to sound crisp and powerful.

Module 11 - European Tech House 3

Module 12 - European Tech House 4

This time, Maddox focuses on a disco house groove. He kicks off by programming the basic beat.

Module 13 - Disco House 1

Maddox some resampled live shakers and a disco loop to the beat, loosening up the overall feel.

Module 14 - Disco House 2

This quick module shows the addition of parallel processing to the drums.

Module 15 - Disco House 3

The disco house groove is rounded off with an arpeggiated italo style bassline.

Module 16 - Disco House 4

The course concludes with a look at experimental, aggressive techno inspired by the Berlin scene. The lesson shows how to create a rumbling, driving rhythm

Module 17 - Experimental Techno 1

Some filtered atmospheric effects, and 808 rim, and a ride are added to bulk up the groove.

Module 18 - Experimental Techno 2

A heavily saturated 909 rim and another atmospheric sample are added to create a twisted, sinister feel to the techno groove.

Module 19 - Experimental Techno 3

This final module shows some final processing being added to the experimental techno beat.

Module 20 - Experimental Techno 4

Pro Techno Tips and Tricks - 'Catacomb' Walkthrough

Course Contents

The course begins with a listen through of the completed track, before Paul takes a look at the kick drum, explaining his choice of sample and processing using a selection of Live devices and 3rd party plugins.

Module 1 -Intro and Kick

This module focuses on the hats and drum synth clap, with Paul explaining his choice of programming to create an interesting groove.

Module 2 - Percussion Part 1

The remaining percussive elements are discussed including the ride, automated snare fill and crash.

Module 3 - Percussion Part 2

This video takes a look at the effects rack used to process the drums, a combination of parallel saturation and compression that glues the elements together.

Module 4 - Drums Group Processing

In this tutorial, Paul focuses on some of the low frequency elements, including a rumbling effect and a filtered kick drum acting as the bassline.

Module 5 - Bass Elements

Paul deconstructs the main rave-inspired chord part, made with Bazille. The tutorial also shows the in-depth automation that provides interest and variation throughout the track.

Module 6 - The Main Lead

This video features a useful trick, involving doubling the lead part with a short, percussive sound to add more punch. The group processing on the lead part is also explained.

Module 7 - Lead Doubling and Group Processing

Module 8 -Orbital Style Lead

This modules shows the creation of a pad, using a time stretching plugin to manipulate the original Orbital style riff.

Module 9 - Stretched Lead Pad

This video discusses the vocal part, with Paul offering some useful tips on using Mixed in Key to select the right vocals for a track. He then talks through the choice of FX, including risers and splashes which thicken out the track.

Module 10 - Vocals and FX

The course concludes with the final arrangement, and the processing on the master channel.

Module 11 - Arrangement